


Carla Graffeo
Game Designer - UI / UX
Games I worked on
My missions

WAVEN
Ankama Games
PC & Mobile Tactical RPG
May 2017 - September 2018
WAVEN is a free-to-play multiplayer tactical RPG set in a vibrant, flooded world where only a few islands have survived the rising waters.
Players assume the role of a seafaring adventurer, exploring these islands, battling diverse creatures, and uncovering the mysteries of a world adrift.
Gameplay and Features:
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Tactical Combat
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Hero and Companion System
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PvE and PvP Modes
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Cross-Platform Play.
Position : Game Designer Assistant
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Creating and balancing game spells.
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Designing comanions
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Game Mode design
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Implementing mechanics in Unity.
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Designing levels and challenges.
My missions

KROSMAGA
Ankama Games
PC Puzzle Game
May 2017- September 2017
Krosmaga is a free-to-play online collectible card game, set in the Krosmoz universe, which also includes titles like Dofus and Wakfu.
The game combines elements of card collection and tower defense, offering strategic gameplay where players assume the role of a god from the Krosmoz pantheon.
Players each have 5 Dofus, placed at the ends of the board lines that they must defend. The first to have three Dofus destroyed loses the game.
Position: Game Design Internship
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Designing UI for an integrated tournament mode within the game.
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Prototyping on Adobe XD and implementing in Unity.
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Creating and balancing game cards for an expansion pack.
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Managing playtests
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Creating AI behaviors
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THE EXECUTIVE
Aniki Games
PC TycoonGame
July 2023
The Executive is a sandbox business simulation game that lets you relive the history of the Hollywood movie industry from the 70s to the present.
As the founder of the newest production company in town, you can create the movies you’ve always dreamed of.
Hire a top-notch team, research new technologies, and grow your annual Box Office to become a Major Studio.
My missions
Position : Game Design Consultant - GD & UI Audit
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Alpha build analysis
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Delivery of a design document for an improvement sprint
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Improvement of the 3Cs
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Correction of gameplay and motivation loops
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Correction of interfaces and menu navigation
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QA and bug reporting.

ANACHROMA
Gravity Box Games
PC Puzzle Game
October 2019- Today
Anachroma is a puzzle game in which you play as Ana, a young princess from the archipelago of Mag Mell. She must bring color back to a world plunged into black and white using a strange artifact: the Eye of Ré.
The mechanic is simple:
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Everything in black and white is frozen,
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While everything in color regains movement and its properties.
Using a ball that restores color, the player must color the black and white world around them to reactivate mechanisms and find a way through the levels.
My missions
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Managed project lifecycle, development and production using Jira / Confluence.
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In-depth knowledge of the indie game creation process.
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Proficient in Unity project architecture and version control using Plastic SCM.
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Authored Game Design Documents, conducted Level Design blocking, and led prototyping.
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Steam store page creation and management.
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Discussion with publishers and fundraising research.
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Administrative management of the studio, payroll, human resources.
My missions
Position: Lead Level Designer - Game Designer
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Drafting and balancing game design documentation on Confluence.
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Integration of various gameplay elements in Unity.
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Visual Programming of subsystem.
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Prototyping levels and new mechanics.
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Designing rooms of varying difficulties for integration into procedural generation.

GODLINGS
Fuse Box Games
PC Rogue like
January 2017- January 2019
Godlings is a third-person action game with many rogue-like and die-and-retry inspirations.
You play as a hero exploring a dungeon entirely generated procedurally.
Legendary weapons and leveraging the environment will be your allies in your struggle against cunning enemies, standing in the way of your victory.
My missions
Position: Art Direction - Game Design
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Level decoration
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Lighting
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3D modeling
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Unwrapping
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Texturing
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Art direction
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Concept Art
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Unity Integration

DEDALIRIUM
Gravity Box Games
PC Puzzle Game
Novembre 2017- October 2018
First-person puzzle game, Dedalirium invites you to explore a strange world where gravity is no longer a constant.
Using the mouse click, the player has the ability to change gravity to solve puzzles in a dreamlike and colorful universe.
Originally a project developed as part of my bachelor, we are working with Gravity Box on a full version.

HAVANA CLUB
QUEST
Havana Club
Web browser game
March 2021- July 2021
Havana Club Quest is a side-scrolling 2D runner developed on Unity for web browsers.
A promotional video game created for the Havana Club brand, it allows you to embody Giraldila, the brand's mascot, and face various colorful enemies encountered in different nightlife settings.
Replay the game and achieve the highest score to earn your place at the top of the ladder!
My missions
Position : 2D Artist - Animator
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Designing animation spritesheets for the game's main charatcer
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Animation spritesheet for the boss, and various enemies.
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Unity spritesheet integration

LOST IN BLINDNESS
Unseen Interactive
Action adventure game
July 2019- Aug 2019
In Lost in Blindness, the blind adventure game, discover incredible 3D environments using only sound, without seeing anything, while enjoying complete freedom of movement.
Explore a temple deep in the Amazon and solve all the puzzles hidden within. Thanks to a dialogue choice system, make decisions that will alter the course of your story, making it even more emotional and impactful!
And because no true adventure game is complete without its share of action and stealth, be sure to watch your back—some people and creatures might not be too keen on you uncovering the temple’s secrets!
But don’t worry, you’ll also find valuable allies… or at least… maybe.
My missions
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Creation of a visual identity guide for the levels illustration
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Level design and blocking on Unity
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2D assets production
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Creating illustration for levels maps and communication supports